WythTech is going offline for a few hours »

We are switching our hosting providers and need to take the site offline to make the switch. This process should take a few hours to a day. Thanks for standing by, and see you again when we come back up!

image credit gxmew

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World’s First HDR Video accomplished using two Canon 5Ds »

A few days back Apple released native support for HDR photos on iPhone 4. Usually HDR videos are nothing but time-lapse footage created by stitching together individual (HDR) photographs. Now a San Fransisco-based studio by the name Soviet Montage Productions have created the first HDR video using two Canon 5D Mark II DSLRs and a beam splitter to capture the exact same subject on both the cameras. The team said, “The cameras are configured so that they record different exposure values, e.g., one camera is overexposed, the other underexposed. After the footage has been recorded, we use a variety of HDR processing tools.” The output is simply astounding on all levels!

sovietmontage.com via vimeo.com

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The Future of Gaming: Joystick Emulation using Multi-touch Interaction (Video) »

The concept of ‘Multi-touch’ in gaming began with the iPhone and gradually moved on to other devices, finding its place in the industry. This is the next level! UMass Lowell Robotics Lab student Eric McCann hacked a version of the control scheme – “DREAM” (Dynamically Resizing Ergonomic and Multi-touch) that was developed by Mark Micire, to create a version that runs on the Surface and provides all of the functionality of a physical joystick (for games) through multi-touch interaction. This transforms the experience of controlling video games (on the Surface) seem like piloting ‘The Enterprise’ on Star Trek, only much easier.

By simply placing five fingers on the table, the joystick is dynamically re-sized and oriented to the user’s hands automatically on every hand placement. It can also be moved to any position of the screen by dragging the index and middle fingers. The video below demonstrates Microsoft’s Flight Simulator and Valve Corporation’s Portal controlled exclusively through hand interaction on the tabletop.

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Betaworks and The New York Times plan a Social News service, in the works »

Betaworks, a technology incubator in New York is teaming up with The New York Times to introduce a social news service, News.me. John Borthwick, chief executive office at Betaworks said, “We’re building something wonderful and amazing in the social news space.”

Mr. Borthwick’s company has helped nurture services like TweetDeck, a popular desktop client for Twitter, Web tools like Bit.ly, a URL shortener and Chartbeat, a real-time Web analytics service. It has been in the works for the last six months and is expected to be out sometime later this year, Mr. Borthwick said. It will initially debut as an iPad application, although a Web version may be introduced at some point.

A cryptic placeholder for the service went live, yesterday. Mr. Borthwick would not say exactly how the service would work, but he hinted that its name should give some indication.

via bits.blogs.nytimes.com

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15 years of PlayStation (Infographic) »

Today’s the PlayStation’s 15th anniversary and we take a quick look at its history.

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119 reasons why Apple can reject your iOS app – Latest iTunes App Store Review Guidelines »

Apple has published an updated document at their Developer Center listing, in very non-technical and clear terms, all the reasons why iOS apps can get rejected. They describe this as a ‘living document’ which will change as new scenarios arise in the due course of time. Read on for the full text or if you have an ADC account, read the full document at the ‘via’ link at the end of the post.


We’re thrilled that you want to invest your talents and time to develop applications for iOS. It has been a rewarding experience – both professionally and financially – for tens of thousands of developers and we want to help you join this successful group. This is the first time we have published our App Store Review Guidelines. We hope they will help you steer clear of issues as you develop your app, so that it speeds through the approval process when you submit it. We view Apps di!erent than books or songs, which we do not curate. If you want to criticize a religion, write a book. If you want to describe sex, write a book or a song, or create a medical app. It can get complicated, but we have decided to not allow certain kinds of content in the App Store. It may help to keep some of our broader themes in mind:

  • We have lots of kids downloading lots of apps, and parental controls don’t work unless the parents set them up (many don’t). So know that we’re keeping an eye out for the kids.
  • We have over 250,000 apps in the App Store. We don’t need any more Fart apps. If your app doesn’t do something useful or provide some form of lasting entertainment, it may not be accepted.
  • If your App looks like it was cobbled together in a few days, or you’re trying to get your first practice App into the store to impress your friends, please brace yourself for rejection. We have lots of serious developers who don’t want their quality Apps to be surrounded by amateur hour.
  • We will reject Apps for any content or behavior that we believe is over the line. What line, you ask? Well, as a Supreme Court Justice once said, “I’ll know it when I see it”. And we think that you will also know it when you cross it.
  • If your app is rejected, we have a Review Board that you can appeal to. If you run to the press and trash us, it never helps.
  • This is a living document, and new apps presenting new questions may result in new rules at any time. Perhaps your app will trigger this.

Lastly, we love this stuff too, and honor what you do. We’re really trying our best to create the best platform in the world for you to express your talents and make a living too. If it sounds like we’re control freaks, well, maybe it’s because we’re so committed to our users and making sure they have a quality experience with our products. Just like almost all of you are too.

  1. Apps that crash will be rejected
  2. Apps that exhibit bugs will be rejected
  3. Apps that do not perform as advertised by the developer will be rejected
  4. Apps that include undocumented or hidden features inconsistent with the description of the app will be rejected
  5. Apps that use non-public APIs will be rejected
  6. Apps that read or write data outside its designated container area will be rejected
  7. Apps that download code in any way or form will be rejected
  8. Apps that install or launch other executable code will be rejected
  9. Apps that are “beta”, “demo”, “trial”, or “test” versions will be rejected
  10. iPhone apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution
  11. Apps that duplicate apps already in the App Store may be rejected, particularly if there are many of them
  12. Apps that are not very useful or do not provide any lasting entertainment value may be rejected
  13. Apps that are primarily marketing materials or advertisements will be rejected
  14. Apps that are intended to provide trick or fake functionality that are not clearly marked as such will be rejected
  15. Apps larger than 20MB in size will not download over cellular networks (this is automatically prohibited by the App Store)
  16. Multitasking apps may only use background services for their intended purposes: VoIP, audio playback, location, task completion, local notifications, etc
  17. Apps that browse the web must use the iOS WebKit framework and WebKit Javascript
  18. Apps that encourage excessive consumption of alcohol or illegal substances, or encourage
  19. minors to consume alcohol or smoke cigarettes, will be rejected
  20. Apps that provide incorrect diagnostic or other inaccurate device data will be rejected
  21. Developers “spamming” the App Store with many versions of similar apps will be removed from the iOS Developer Program
  22. Apps with metadata that mentions the name of any other mobile platform will be rejected
  23. Apps with placeholder text will be rejected
  24. Apps with descriptions not relevant to the application content and functionality will be rejected
  25. App names in iTunes Connect and as displayed on a device should be similar, so as not to cause confusion
  26. Small and large app icons should be similar, so as to not to cause confusion
  27. Apps with app icons and screenshots that do not adhere to the 4+ age rating will be rejected
  28. Apps with Category and Genre selections that are not appropriate for the app content will be rejected
  29. Developers are responsible for assigning appropriate ratings to their apps. Inappropriate ratings may be changed by Apple
  30. Developers are responsible for assigning appropriate keywords for their apps. Inappropriate keywords may be changed/deleted by Apple
  31. Developers who attempt to manipulate or cheat the user reviews or chart ranking in the App
  32. Store with fake or paid reviews, or any other inappropriate methods will be removed from the iOS Developer Program
  33. Apps that do not notify and obtain user consent before collecting, transmitting, or using location data will be rejected
  34. Apps that use location-based APIs for automatic or autonomous control of vehicles, aircraft, or other devices will be rejected
  35. Apps that use location-based APIs for dispatch, fleet management, or emergency services will be rejected
  36. Apps that provide Push Notifications without using the Apple Push Notification (APN) API will be rejected
  37. Apps that use the APN service without obtaining a Push Application ID from Apple will be rejected
  38. Apps that send Push Notifications without first obtaining user consent will be rejected
  39. Apps that send sensitive personal or confidential information using Push Notifications will be rejected
  40. Apps that use Push Notifications to send unsolicited messages, or for the purpose of phishing or spamming will be rejected
  41. Apps cannot use Push Notifications to send advertising, promotions, or direct marketing of any kind
  42. Apps cannot charge users for use of Push Notifications
  43. Apps that excessively use the network capacity or bandwidth of the APN service or unduly
  44. burden a device with Push Notifications will be rejected
  45. Apps that transmit viruses, files, computer code, or programs that may harm or disrupt the normal operation of the APN service will be rejected
  46. Apps that display any Player ID to end users or any third party will be rejected
  47. Apps that use Player IDs for any use other than as approved by the Game Center terms will be rejected
  48. Developers that attempt to reverse lookup, trace, relate, associate, mine, harvest, or otherwise exploit Player IDs, alias, or other information obtained through the Game Center will be removed from the iOS Developer Program
  49. Game Center information, such as Leaderboard scores, may only be used in apps approved for use with the Game Center
  50. Apps that use Game Center service to send unsolicited messages, or for the purpose of phishing or spamming will be rejected
  51. Apps that excessively use the network capacity or bandwidth of the Game Center will be rejected
  52. Apps that transmit viruses, files, computer code, or programs that may harm or disrupt the normal operation of the Game Center service will be rejected
  53. Apps that artificially increase the number of impressions or click-throughs of ads will be rejected
  54. Apps that contain empty iAd banners will be rejected
  55. Apps that are designed predominantly for the display of ads will be rejected
  56. Apps must comply with all terms and conditions explained in the Guidelines for using Apple Trademark and Copyrights and the Apple Trademark List
  57. Apps that suggest or infer that Apple is a source or supplier of the app, or that Apple endorses any particular representation regarding quality or functionality will be rejected
  58. Apps which appear confusingly similar to an existing Apple product or advertising theme will be rejected
  59. Apps that misspell Apple product names in their app name (i.e., GPS for Iphone, iTunz) will be rejected
  60. Use of protected 3rd party material (trademarks, copyrights, trade secrets, otherwise proprietary
  61. content) requires a documented rights check which must be provided upon request
  62. Google Maps and Google Earth images obtained via the Google Maps API can be used within an
  63. application if all brand features of the original content remain unaltered and fully visible. Apps
  64. that cover up or modify the Google logo or copyright holders identification will be rejected
  65. Apps that do not use the MediaPlayer framework to access media in the Music Library will be rejected
  66. App user interfaces that mimic any iPod interface will be rejected
  67. Audio streaming content over a cellular network may not use more than 5MB over 5 minutes
  68. Video streaming content over a cellular network longer than 10 minutes must use HTTP Live Streaming and include a baseline 64 kbps audio-only HTTP Live stream
  69. Apps must comply with all terms and conditions explained in the Apple iPhone Human Interface Guidelines and the Apple iPad Human Interface Guidelines
  70. Apps that look similar to apps bundled on the iPhone, including the App Store, iTunes Store, and iBookstore, will be rejected
  71. Apps that do not use system provided items, such as buttons and icons, correctly and as described in the Apple iPhone Human Interface Guidelines and the Apple iPad Human Interface Guidelines may be rejected
  72. Apps that create alternate desktop/home screen environments or simulate multi-app widget experiences will be rejected
  73. Apps that alter the functions of standard switches, such as the Volume Up/Down and Ring/Silent switches, will be rejected
  74. Apple and our customers place a high value on simple, refined, creative, well thought through interfaces. They take more work but are worth it. Apple sets a high bar. If your user interface is complex or less than very good it may be rejected
  75. Apps that unlock or enable additional features or functionality with mechanisms other than the App Store will be rejected
  76. Apps utilizing a system other than the In App Purchase API (IAP) to purchase content, functionality, or services in an app will be rejected
  77. Apps using IAP to purchase physical goods or goods and services used outside of the application will be rejected
  78. Apps that use IAP to purchase credits or other currencies must consume those credits within the application
  79. Apps that use IAP to purchase credits or other currencies that expire will be rejected
  80. Content subscriptions using IAP must last a minimum of 30 days and be available to the user from all of their iOS devices
  81. Apps that use IAP to purchase items must assign the correct Purchasability type
  82. Apps that use IAP to purchase access to built-in capabilities provided by iOS, such as the camera or the gyroscope, will be rejected
  83. Apps containing “rental” content or services that expire after a limited time will be rejected
  84. Insurance applications must be free, in legal-compliance in the regions distributed, and cannot use IAP. In general, the more expensive your app, the more thoroughly we will review it
  85. Applications that scrape any information from Apple sites (for example from apple.com, iTunes
  86. Store, App Store, iTunes Connect, Apple Developer Programs, etc) or create rankings using
  87. content from Apple sites and services will be rejected
  88. Applications may use approved Apple RSS feeds such as the iTunes Store RSS feed
  89. Apps that are simply web clippings, content aggregators, or a collection of links, may be rejected
  90. Apps that encourage users to use an Apple Device in a way that may cause damage to the device will be rejected
  91. Apps that rapidly drain the device’s battery or generate excessive heat will be rejected
  92. Any app that is defamatory, o!ensive, mean-spirited, or likely to place the targeted individual or group in harms way will be rejected
  93. Professional political satirists and humorists are exempt from the ban on o!ensive or mean-spirited commentary
  94. Apps portraying realistic images of people or animals being killed or maimed, shot, stabbed, tortured or injured will be rejected
  95. Apps that depict violence or abuse of children will be rejected
  96. “Enemies” within the context of a game cannot solely target a specific race, culture, a real government or corporation, or any other real entity
  97. Apps involving realistic depictions of weapons in such a way as to encourage illegal or reckless use of such weapons will be rejected
  98. Apps that include games of Russian roulette will be rejected
  99. Apps that present excessively objectionable or crude content will be rejected
  100. Apps that are primarily designed to upset or disgust users will be rejected
  101. Apps cannot transmit data about a user without obtaining the user’s prior permission and providing the user with access to information about how and where the data will be used
  102. Apps that require users to share personal information, such as email address and date of birth, in order to function will be rejected
  103. Apps that target minors for data collection will be rejected
  104. Apps containing pornographic material, defined by Webster’s Dictionary as “explicit descriptions or displays of sexual organs or activities intended to stimulate erotic rather than aesthetic or emotional feelings”, will be rejected
  105. Apps that contain user generated content that is frequently pornographic (ex “Chat Roulette” apps) will be rejected
  106. Apps containing references or commentary about a religious, cultural or ethnic group that are defamatory, o!ensive, mean-spirited or likely to expose the targeted group to harm or violence will be rejected
  107. Apps may contain or quote religious text provided the quotes or translations are accurate and not misleading. Commentary should be educational or informative rather than inflammatory 
  108. Sweepstakes and contests must be sponsored by the developer/company of the app. Official rules for sweepstakes and contests, must be presented in the app and make it clear that Apple is not a sponsor or involved in the activity in any manner 
  109. It must be permissible by law for the developer to run a lottery app, and a lottery app must have all of the following characteristics: consideration, chance, and a prize
  110. Apps that allow a user to directly purchase a lottery or ra”e ticket in the app will be rejected
  111. Apps that include the ability to make donations to recognized charitable organizations must be free
  112. The collection of donations must be done via a web site in Safari or an SMS
  113. Apps must comply with all legal requirements in any location where they are made available to users. It is the developer’s obligation to understand and conform to all local laws
  114. Apps that contain false, fraudulent or misleading representations will be rejected
  115. Apps that solicit, promote, or encourage criminal or clearly reckless behavior will be rejected
  116. Apps that enable illegal file sharing will be rejected
  117. Apps that are designed for use as illegal gambling aids, including card counters, will be rejected
  118. Apps that enable anonymous or prank phone calls or SMS/MMS messaging will be rejected
  119. Developers who create apps that surreptitiously attempt to discover user passwords or other private user data will be removed from the iOS Developer Program

This document represents our best e!orts to share how we review apps submitted to the App Store, and we hope it is a helpful guide as you develop and submit your apps. It is a living document that will evolve as we are presented with new apps and situations, and we’ll update it periodically to reflect these changes.

Thank you for developing for iOS. Even though this document is a formidable list of what not to do, please also keep in mind the much shorter list of what you must do. Above all else, join us in trying to surprise and delight users. Show them their world in innovative ways, and let them interact with it like never before. In our experience, users really respond to polish, both in functionality and user interface. Go the extra mile. Give them more than they expect. And take them places where they have never been before. We are ready to help.

via ADC
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“Apple is an unstoppable mutant virus that competitors have no cure for.” says Acer Founder »

The only way to win against innovation is even more innovation and looks like the PC makers are finally waking up to the fact that simply aping Apple’s cutting edge designs or innovative products and business models are not going to help their wafer-thin margins. In an interview with DigiTimes, outspoken Acer founder Stan Shih called Apple products a ‘mutant virus’ that the PC industry has no cure for. An excerpt:

Acer founder Stan Shih, in a talks with reporters on September 8, commented that Apple’s strong popularity is mainly due to its products such as iPad and iPhone, and these products are like mutant viruses, which are difficult to find a cure for in the short-term, but he believes that PC vendors will eventually find a way to isolate Apple and become immune.

Shih pointed out that Apple deserves to be respected, since it has a completely different strategy than other PC brands. Apple CEO Steve Jobs has always been looking for revolution, while other PC brands evolved naturally and are developing products in a more solid way, Shih commented. But based on the historical experience, a market that evolves naturally will always turn out to be much stronger, according to Shih.

Shih used the example of the competition between Microsoft’s Windows and Apple’s Macintosh OS and noted the Apple has always looked down on Windows and believes it lacks creativity. But Windows’ open platform has attracted the adoption of most PC brands, Shih said adding that, Apple’s PC market has turned out to be limited, with a market share far less than the open Windows platform group. Shih also brought up the example of the competition between video tape formats, pointing out that the open VHS standard won against the closed Betamax format.

He believes that just like how PCs won market-share in the PC vs Mac wars, Android will win market-share from iOS in the long run,and while that optimism is very cute, Apple’s measly single-digit PC market-share has not held it back from beating 90+% market-share hoarding Microsoft, to take the title of the most valuable tech company on the planet today. The key to that lies in this quote from Steve Jobs:

There’s an old Wayne Gretzky quote that I love. ‘I skate to where the puck is going to be, not where it has been.’ And we’ve always tried to do that at Apple. Since the very very beginning. And we always will.
—Steve Jobs.

The gist of the quote being that unlike the Apple of yore which suffered from the absence of Steve Jobs for 10 years, the present day Apple has no such problems with a rejuvenated Steve Jobs hell-bent on making Apple a moving target for competitors. While Android with its support for multiple OEMs will most definitely see more market-share than iOS 4 to 5 years from now, Apple’s place as the most valuable tech company on the planet won’t be seeing much of a challenge as long as Apple stays true to its DNA as a ‘trend setter’.

via digitimes

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